Nesbit Studio V2 (WIP)
Nesbit Studio V2 is a complete rewrite of its predecessor, originally built with Vanilla JS, Svelte 3, Canvas 2D, and Electron. It offers tools for creating and exporting graphics for the Nintendo Entertainment System.

V2 takes a new approach, focusing on indexes, tiles, and components. A key bottleneck that quickly became apparent was the need for real-time pixel manipulation. While the NES sprite data is only 128x128, making this feasible for a while, the new update allows for projects with larger canvas sizes and expanded color options. To accommodate this, switching to WebGL and shaders became necessary.

The new version includes a tilemap editor, with plans to add tools and components for autotiling, metatiles, collision handling, custom level metadata, and more.
