Nesbit Studio V2 (WIP)

Nesbit Studio V2 is a complete rewrite of its predecessor, originally built with Vanilla JS, Svelte 3, Canvas 2D, and Electron. It offers tools for creating and exporting graphics for the Nintendo Entertainment System.

version 1 prototype

Click here to visit version 1

V2 takes a new approach, focusing on indexes, tiles, and components. A key bottleneck that quickly became apparent was the need for real-time pixel manipulation. While the NES sprite data is only 128x128, making this feasible for a while, the new update allows for projects with larger canvas sizes and expanded color options. To accommodate this, switching to WebGL and shaders became necessary.

sheet editor

The new version includes a tilemap editor, with plans to add tools and components for autotiling, metatiles, collision handling, custom level metadata, and more.

level editor